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Factory Problems

Posted: Thu Apr 09, 2015 1:17 pm
by bigyihsuan
So, I built a factory and needed copper:

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SO I built this monstrosity:
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And a smelting setup that is not enough:
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I ended up with more than 200k copper ore in my logistics system....
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Because of a weirdness in my train scheduling, I had to put tons of logistics chests requesting copper just to get it out:
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I summon Negative Root to fix this! :P

Re: Factory Problems

Posted: Thu Apr 09, 2015 1:55 pm
by quinor
You should probably write here: https://forums.factorio.com/forum/vie ... =54&t=5355 or the answer will be obviously negative.

Re: Factory Problems

Posted: Thu Apr 09, 2015 2:13 pm
by bigyihsuan
psorek wrote:You should probably write here: https://forums.factorio.com/forum/vie ... =54&t=5355 or the answer will be obviously negative.
I already have sent multiple versions of the save to him, but I don't mind waiting.

Mostly this thread is about showing off the things that have gone horribly wrong in your factory... Like my copper mine.

Re: Factory Problems

Posted: Thu Apr 09, 2015 2:19 pm
by quinor
Have you REALLY handled all the output of it with bots? Yeah, that's some good thing to show in theme "children, don't do that at home". I am impressed :)

Re: Factory Problems

Posted: Fri Apr 10, 2015 2:15 am
by bigyihsuan
psorek wrote:Have you REALLY handled all the output of it with bots? Yeah, that's some good thing to show in theme "children, don't do that at home". I am impressed :)
Took forever to get that many bots.

The copper problem is still not fixed. I need more smelting....

Re: Factory Problems

Posted: Fri Apr 10, 2015 3:23 am
by bigyihsuan
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I changed a bunch of requester chests to passive providers and increased the ore count in my system by 200k...

Re: Factory Problems

Posted: Fri Apr 10, 2015 6:27 am
by Akromos
bigyihsuan wrote:The copper problem is still not fixed. I need more smelting....
So, what about doing... more smelting, adding furnace / beacon / speed modules ? ;)

Re: Factory Problems

Posted: Fri Apr 10, 2015 3:53 pm
by DerivePi
Presuming the goal is to efficiently produce and deliver goods:
1. Main structural problem - use of robots for constant, non-short distance deliveries. Log-bots are exceptional (thanks to a stacking bonus) for intermittent and short distance deliveries, but, due to the time needed for recharging, constant demand means that the charging time must be included in the cycle time for deliveries. This can be alleviated with more roboports, but they must be positioned over valuable real estate to be useful. In your example, you have roboports instead of more mining drills over the resource field.
2. For a massive ore deposit, I would anticipate having multiple trains assigned to provide the deliveries. Should another train be waiting, there is no queue space provided and the waiting train will block the main train route. If you switch the loading area to the return track (just below its current position) another train can wait without blocking the main route.
3. You are mixing copper ore with copper plate. For large scale shipping, there is no reason to do this. Copper ore goes from a mining site to a furnace. In the base game, there is no other use for copper ore.
4. For the mixed use express belts (copper plate and copper ore) you need at least 8 smart inserters per side removing a product from an express belt to match the maximum amount of product that can flow on that belt. Anything less and some of that product will eventually escape the sorting. I recommend doing a search on sorters for a belt only sorter option. However, log-bots are very appropriate for sorting at rail delivery stations (short distance and intermittent). Place the requester chests very close to the provider chests and then insert from the requester chests onto a belt.
5. You need more furnaces - again, copper ore is useless unless it is smelted into copper plate. A well balanced system will have very little copper (or iron) ore.

As you like, have a look at the following posts to get an idea how others have handled the mining, smelting and delivery designs.


https://forums.factorio.com/forum/vie ... f=8&t=9484

https://forums.factorio.com/forum/vie ... f=8&t=9137

https://forums.factorio.com/forum/vie ... f=8&t=8238

Re: Factory Problems

Posted: Sat Apr 11, 2015 6:05 am
by Lee_newsum
This mod may help

Robot Charging Station

•small coverage area
•no robot storage
•same energy draw as roboport
•small footprint, same size as small/medium electric poles
•unlocks at the same time as the Roboport

https://forums.factorio.com/forum/vie ... RoboCharge

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Y do you need all them items ?
29k (2900) of Alien science pack i keep 200 of all the science packs

you have 1.4k Science Pack 1 os there is 1400 copper plate
and 29k of Science Pack 2 os 4350 copper plate
and 16k of Science Pack 3 os 24800 copper plate
so all is 30550 copper plate or 305k

Re: Factory Problems

Posted: Mon Apr 13, 2015 7:12 am
by Marbles
Lee_newsum wrote: 29k (2900) of Alien science pack i keep 200 of all the science packs

you have 1.4k Science Pack 1 os there is 1400 copper plate
and 29k of Science Pack 2 os 4350 copper plate
and 16k of Science Pack 3 os 24800 copper plate
so all is 30550 copper plate or 305k
One k is 1000, so:
29k = 29000
30550 = 30k (30.55k)
;)

Re: Factory Problems

Posted: Thu Apr 16, 2015 3:08 am
by bigyihsuan
Lee_newsum wrote:Y do you need all them items ?
Forgot to add limits to the factories

Re: Factory Problems

Posted: Thu Apr 16, 2015 9:19 am
by Leveller

Re: Factory Problems

Posted: Sun Apr 19, 2015 7:26 am
by sbroadbent
Step 1: Grab 50-100 Construction Bots and a Deconstruction Planner.
Step 2: Deconstruct that entire mess ;)
Step 3: Use Construction Bots to rebuild a smelting system with Belts.
Step 4: Send the Logistics Bots off to do something more productive with their time.

You don't need Negative Root for this job ;)

The only time I had to use Logistics Bots in a mining operation was when the Ore was located on an island that was otherwise impossible to reach by underground belt. It was only possible to build there because Ghost building (and using Construction Bots) does not have a range limit.

Re: Factory Problems

Posted: Sun Apr 19, 2015 10:53 pm
by DoctorWho?
Leveller wrote:http://i.imgur.com/z9N60qw.jpg



Smelting ! :)


And second area. Same base but south. : https://dl.dropboxusercontent.com/u/272 ... dsmelt.jpg
:shock:

How did you even get that many furnaces on 1 blue belt anyway?

Re: Factory Problems

Posted: Mon Apr 20, 2015 3:30 am
by bigyihsuan
DoctorWho? wrote:
Leveller wrote:http://i.imgur.com/z9N60qw.jpg



Smelting ! :)


And second area. Same base but south. : https://dl.dropboxusercontent.com/u/272 ... dsmelt.jpg
:shock:

How did you even get that many furnaces on 1 blue belt anyway?
Extreme throughput, probably. As in literal tons of ore maybe.

Re: Factory Problems

Posted: Mon Apr 20, 2015 3:30 am
by bigyihsuan
DoctorWho? wrote:
Leveller wrote:http://i.imgur.com/z9N60qw.jpg



Smelting ! :)


And second area. Same base but south. : https://dl.dropboxusercontent.com/u/272 ... dsmelt.jpg
:shock:

How did you even get that many furnaces on 1 blue belt anyway?
Extreme throughput, probably. As in literal tons of ore maybe.

Re: Factory Problems

Posted: Mon Apr 20, 2015 10:05 pm
by ssilk
Moved from show your creations. Sorry for that late movement. -- ssilk