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Re: [MOD 0.11.x] AdvancedEquipment v0.3.9

Posted: Sat Apr 02, 2016 5:58 pm
by Sander_Bouwhuis
Thanks for updating!

Re: [MOD 0.11.x] AdvancedEquipment v0.3.9

Posted: Sat Apr 02, 2016 8:32 pm
by Fatmice
Sander_Bouwhuis wrote:Thanks for updating!
Latest is 0.4.2
viewtopic.php?f=120&t=13813&p=141386#p141386

Re: [MOD 0.11.x] AdvancedEquipment v0.3.9

Posted: Tue Apr 05, 2016 5:07 pm
by StaticRain
Image

Any solution to this error when loading your mod?

Re: [MOD 0.11.x] AdvancedEquipment v0.3.9

Posted: Tue Apr 05, 2016 10:31 pm
by Fatmice
This is not my mod, but sounds to me like you are running an old version. I'm using my own modified version in the link and it works fine.

Re: [MOD 0.11.x] AdvancedEquipment v0.3.9

Posted: Mon Apr 25, 2016 6:27 pm
by Fornax42
I don't think the numbers are right. the mk7 reactor produces just 3.5 kW, while the one from the game produces 75 kW

Re: [MOD 0.11.x] AdvancedEquipment v0.3.9

Posted: Tue Apr 26, 2016 2:39 am
by Fatmice
Update the mod.

Re: [MOD 0.12.x] AdvancedEquipment_0.5.7

Posted: Thu May 05, 2016 10:39 am
by darius456
Hello after a long break.

Next update is out there in 1st post.

See change log in 1st post.

Moderator, please move this thread to appropriate place.

Re: [MOD 0.12.x] AdvancedEquipment_0.5.7

Posted: Thu May 05, 2016 11:37 am
by daniel34
darius456 wrote:Moderator, please move this thread to appropriate place.
Moved to New Items, Entities, Extensions.

Re: [MOD 0.12.x] AdvancedEquipment_0.5.7

Posted: Thu May 26, 2016 5:52 pm
by UntouchedWagons
Excellent. I was looking for a mod that adds higher tiers of armor and combat stuff without changing the vanilla stuff.

Re: [MOD 0.12.x] AdvancedEquipment_0.5.7

Posted: Thu May 26, 2016 10:34 pm
by Fatmice
darius456 wrote:Hello after a long break.

Next update is out there in 1st post.

See change log in 1st post.

Moderator, please move this thread to appropriate place.
I made the healing effect worked and adjusted the code to be more efficient. Your old code was a mess to say the least.
viewtopic.php?f=120&t=13813&p=151019#p151019

Re: [MOD 0.12.x] AdvancedEquipment_0.5.7

Posted: Wed Jun 01, 2016 7:52 pm
by StompDonkey
i really like this idea but i have noticed that in order to research, produce and upgrade as you go either requires zero alien artifacts, too many alien artifacts or simply does not require the expected prerequisite whatsoever. for example the laser mini gun does not require the mini gun mk 2, the personal laser defense 6 and 7 do not require alien artifacts but the mk5 does? that dose not make sense. also the mk3 personal laser defense does not have the mk2 as the prerequisite it has the mk1 instead. the personal fusion reactor mk5 also requires alien but the ones after do not, same with shields. and the research requirements do not go up as you continue to research.
i really like the idea of the mod but it needs some tuning.

Re: [MOD 0.12.x] AdvancedEquipment_0.5.7

Posted: Wed Jun 08, 2016 1:10 am
by UntouchedWagons
Why do I need to research the ability to turn a battery sideways?

Re: [MOD 0.12.x] AdvancedEquipment_0.5.7

Posted: Wed Jun 08, 2016 9:28 am
by Rseding91
UntouchedWagons wrote:Why do I need to research the ability to turn a battery sideways?
Because it's not currently possible to change the orientation of equipment runtime.

Re: [MOD 0.12.x] AdvancedEquipment_0.5.7

Posted: Wed Jun 08, 2016 5:03 pm
by sparr
I think he was asking why it requires research, not why it requires a second item. They could just both be unlocked at the same time.

Re: [MOD 0.12.x] AdvancedEquipment_0.5.7

Posted: Wed Jun 08, 2016 9:23 pm
by UntouchedWagons
sparr wrote:I think he was asking why it requires research, not why it requires a second item. They could just both be unlocked at the same time.
Precisely.

Re: [MOD 0.12.x] AdvancedEquipment_0.5.7

Posted: Wed Jun 15, 2016 11:25 am
by Kirito
love the mob small mistake the mk 2 personal laser deffense fires faster and has more damage than mk7

Re: [MOD 0.12.x] AdvancedEquipment_0.5.7

Posted: Mon Jun 27, 2016 10:55 pm
by Fatmice
0.13 is now out on experimental. Darius, if you are using my codes, you must remove the line "require defines"

Re: [MOD 0.12.x] AdvancedEquipment_0.5.7

Posted: Wed Jun 29, 2016 9:07 pm
by Airat9000
Fatmice wrote:0.13 is now out on experimental. Darius, if you are using my codes, you must remove the line "require defines"
:D new version avialable??

Re: [MOD 0.12.x] AdvancedEquipment_0.5.7

Posted: Thu Jun 30, 2016 1:27 am
by Fatmice
Nothing official from Darius yet. I'm simply giving him a heads up about porting my code. Since he showed up, there is no reason for me to do an unofficial update of the mod.