Re: pY HighTech Discussion
Posted: Mon Aug 19, 2019 11:18 am
I dont think its possible, but anyone can open the files in the mod and try to make it from the sprites there
I dont think its possible, but anyone can open the files in the mod and try to make it from the sprites there
sorry to bother you again but still i cant see the mod listotakushowboat wrote: ↑Sun Jul 21, 2019 1:32 pmThat seems to have done the trick. All recipes seem to be showing up now.kingarthur wrote: ↑Sun Jul 21, 2019 1:21 pmTry updating everything one last time we replaced all the mod migration this time
Thanks for all the hard work.
The mod list is on my stream schedule page on my website. The link to the page on my Twitch channel is in the About pane, under the PC parts list. Or just click my name here on the forum, hit the "visit website" link, and navigate to the stream schedule page. Reminds me I need to add the three mods I just added for today onto the list.immortal_sniper1 wrote: ↑Mon Aug 19, 2019 3:51 pmsorry to bother you again but still i cant see the mod list
also u said in the stream u have a build that generates crude oil how does it work?
i made a 1200MW plant that runs on 200 crude 563 tar and 38 coal /sotakushowboat wrote: ↑Mon Aug 19, 2019 6:12 pmThe mod list is on my stream schedule page on my website. The link to the page on my Twitch channel is in the About pane, under the PC parts list. Or just click my name here on the forum, hit the "visit website" link, and navigate to the stream schedule page. Reminds me I need to add the three mods I just added for today onto the list.immortal_sniper1 wrote: ↑Mon Aug 19, 2019 3:51 pmsorry to bother you again but still i cant see the mod list
also u said in the stream u have a build that generates crude oil how does it work?
I haven't yet built anything specific to crude oil yet, but there are various options, such as tar to crude recipe with fawogae-based tar, renewably-sourced drilling fluid recipes, bio-based aromatics (fawogae + ralesia) + tailings + water into crude, steam, and olefins, and bio-based aromatics and bio-based syngas into crude, to name a few.
My favorite Crude Oil chain is:otakushowboat wrote: ↑Mon Aug 19, 2019 6:12 pmThe mod list is on my stream schedule page on my website. The link to the page on my Twitch channel is in the About pane, under the PC parts list. Or just click my name here on the forum, hit the "visit website" link, and navigate to the stream schedule page. Reminds me I need to add the three mods I just added for today onto the list.immortal_sniper1 wrote: ↑Mon Aug 19, 2019 3:51 pmsorry to bother you again but still i cant see the mod list
also u said in the stream u have a build that generates crude oil how does it work?
I haven't yet built anything specific to crude oil yet, but there are various options, such as tar to crude recipe with fawogae-based tar, renewably-sourced drilling fluid recipes, bio-based aromatics (fawogae + ralesia) + tailings + water into crude, steam, and olefins, and bio-based aromatics and bio-based syngas into crude, to name a few.
ill look into it it is for my power plant so H2 waste is welcomeShadowGlass wrote: ↑Wed Aug 21, 2019 6:09 amMy favorite Crude Oil chain is:otakushowboat wrote: ↑Mon Aug 19, 2019 6:12 pmThe mod list is on my stream schedule page on my website. The link to the page on my Twitch channel is in the About pane, under the PC parts list. Or just click my name here on the forum, hit the "visit website" link, and navigate to the stream schedule page. Reminds me I need to add the three mods I just added for today onto the list.immortal_sniper1 wrote: ↑Mon Aug 19, 2019 3:51 pmsorry to bother you again but still i cant see the mod list
also u said in the stream u have a build that generates crude oil how does it work?
I haven't yet built anything specific to crude oil yet, but there are various options, such as tar to crude recipe with fawogae-based tar, renewably-sourced drilling fluid recipes, bio-based aromatics (fawogae + ralesia) + tailings + water into crude, steam, and olefins, and bio-based aromatics and bio-based syngas into crude, to name a few.
Stone (from sand extractor or borer) => Tar (quenching) => Coal Gas (optionally with the oxygen recipe) => SynGas
Tar => Creosote => Aromatics
Syngas + Aromatics => Crude Oil
Needs relatively few machines (compared to bio-based chains), and you can use productivity modules in each step. You get like 5 different waste products though, but that's PyMods .
Makes 1000 Crude/s from 50 Stone/s (which is 17 Iron Stick/s or 6.1 Iron Plate/s) with max prod. modules.
Did you mean glow like the vanilla centrifuges? Here's the relevant bit of centrifuge's entity definition that makes it glow when working:
Code: Select all
working_visualisations =
{
{
effect = "uranium-glow", -- changes alpha based on energy source light intensity
light = {intensity = 0.6, size = 9.9, shift = {0.0, 0.0}, color = {r = 0.0, g = 1.0, b = 0.0}}
}
},
i found something else that you need to mine or use ground borers , Mo ore u need it here and there for intermediaries even if u get Mo plated vis PA,otakushowboat wrote: ↑Mon Aug 19, 2019 6:12 pmThe mod list is on my stream schedule page on my website. The link to the page on my Twitch channel is in the About pane, under the PC parts list. Or just click my name here on the forum, hit the "visit website" link, and navigate to the stream schedule page. Reminds me I need to add the three mods I just added for today onto the list.immortal_sniper1 wrote: ↑Mon Aug 19, 2019 3:51 pmsorry to bother you again but still i cant see the mod list
also u said in the stream u have a build that generates crude oil how does it work?
I haven't yet built anything specific to crude oil yet, but there are various options, such as tar to crude recipe with fawogae-based tar, renewably-sourced drilling fluid recipes, bio-based aromatics (fawogae + ralesia) + tailings + water into crude, steam, and olefins, and bio-based aromatics and bio-based syngas into crude, to name a few.
makeing resistors 2 from 1 is like not realists and i agree it is not neededLuxArdens wrote: ↑Wed Dec 04, 2019 7:27 pmHey Pyanodon,
Really love your mod; I recently started my third run with it. I also like the balancing that's happened since 0.16, it makes the mod a whole lot more UPS-friendly
I did notice that electronic components now require their predecessor, like resistor 2 requires resistor 1 in the recipe. Is there a reason for that? It doesn't really make sense to me, after all, miniaturization of electronics made all predecessors completely obsolete. Modern chips outperform vacuum tubes in every single way, so why have them and other components as a requirement to build modern circuits? (I don't see any big, crude resistors on my CPU for example...)
In the same vein, have you considered adding recipes to convert Circuit Board 2 into Circuit Board 1, et cetera? E.a. downgrading them? After all, there's no function that a crude circuit can perform, that a more modern circuit wouldn't be able to do better and at lower cost. It'd be really great if after spending so much time building a whole factory to get the next level of circuitry, you essentially make the old circuit boards obsolete, like happened in real life.
Cheers!