Pathing Data for Rail Entities.

Place to get help with not working mods / modding interface.
Post Reply
Xengeance
Manual Inserter
Manual Inserter
Posts: 1
Joined: Tue Aug 02, 2016 6:13 pm
Contact:

Pathing Data for Rail Entities.

Post by Xengeance »

Hello all! I've been wondering for a while now about the possibility to mod in a smaller radii curve as a section of rail. I've been tinkering around with various things browsing through the prototypes folder and have a pretty good grasp (I think!) of how things are working in there, with a couple minor tests in an experimental mod I'm using to goof around with the code. However, I have not yet been able to find anywhere in the game data that explicitly controls how trains path over rail segments, as I believe that would be crucial to modifying the existing rail types. Does anyone happen to know if such data is exposed for modding, and if so, where exactly is it located?

ShinyAfro
Inserter
Inserter
Posts: 27
Joined: Mon Jan 04, 2016 1:27 pm
Contact:

Re: Pathing Data for Rail Entities.

Post by ShinyAfro »

The type usually has some information hard coded that is not in lua, i think its in one of the C languages and in no way modular. Not sure though.

Post Reply

Return to “Modding help”