[1.0.0] Walls against cliffs stay attached to cliff after using cliff explosives

Things that has been reported already before.
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Seanyjolhv
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[1.0.0] Walls against cliffs stay attached to cliff after using cliff explosives

Post by Seanyjolhv »

In my base, created in 0.17.79, I had some walls adjacent(and connected) to a cliff. I used cliff explosives to destroy the cliff, and the walls stayed in the same state, as if they were still connected to the cliff.
Screenshot (131).png
Screenshot (131).png (2.75 MiB) Viewed 638 times
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Screenshot (132).png
Screenshot (132).png (2.75 MiB) Viewed 638 times
I then tested this in a new 1.0.0 world, where it worked the same way.
Screenshot (133).png
Screenshot (133).png (2.19 MiB) Viewed 638 times
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Screenshot (134).png
Screenshot (134).png (2.21 MiB) Viewed 638 times
I then returned to my original world, and tested to see if they would change when I interacted with them. The physical hitbox pushed me away, so it's not just graphical, and also, when I placed walls next to the glitched ones, and then broke them, the walls stayed glitched.
Screenshot (135).png
Screenshot (135).png (2.8 MiB) Viewed 638 times
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Screenshot (136).png
Screenshot (136).png (2.75 MiB) Viewed 638 times


Seanyjolhv
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Re: [1.0.0] Walls against cliffs stay attached to cliff after using cliff explosives

Post by Seanyjolhv »

After looking at those duplicate posts, I can't see why the wall shouldn't return to normal after this:
Screenshot (136).png
Screenshot (136).png (2.75 MiB) Viewed 617 times
Screenshot (135).png
Screenshot (135).png (2.8 MiB) Viewed 617 times
Under normal circumstances, it should look like this:
Screenshot (138).png
Screenshot (138).png (3.12 MiB) Viewed 617 times
Screenshot (139).png
Screenshot (139).png (3.1 MiB) Viewed 617 times

But it doesn't. The game is able to change the wall's state if there was a wall next to it, but not if there was a cliff next to it. This is inconsistent, because walls update other walls around them whenever they are broken/placed

Rseding91
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Re: [1.0.0] Walls against cliffs stay attached to cliff after using cliff explosives

Post by Rseding91 »

Seanyjolhv wrote:
Mon Aug 24, 2020 10:38 am
After looking at those duplicate posts, I can't see why the wall shouldn't return to normal after this: Screenshot (136).png Screenshot (135).png
Under normal circumstances, it should look like this: Screenshot (138).png Screenshot (139).png
But it doesn't. The game is able to change the wall's state if there was a wall next to it, but not if there was a cliff next to it. This is inconsistent, because walls update other walls around them whenever they are broken/placed
It's unnecessary complexity and code for something that just doesn't matter in the end.
If you want to get ahold of me I'm almost always on Discord.

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