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Factorio crashed. Generating symbolized stacktrace, please wait ...
/tmp/factorio-build-kzHmAG/src/Util/Logger.cpp (336): Logger::writeStacktrace(FileWriteStream*, StackTraceInfo*) [clone .constprop.0]
/tmp/factorio-build-kzHmAG/src/Util/CrashHandler.cpp (188): CrashHandler::writeStackTrace(CrashHandler::CrashReason)
/tmp/factorio-build-kzHmAG/src/Util/CrashHandler.cpp (642): CrashHandler::commonSignalHandler(int)
/tmp/factorio-build-kzHmAG/src/Util/CrashHandler.cpp (648): CrashHandler::SignalHandler(int)
0x7ff64b91b50f
/tmp/factorio-build-kzHmAG/src/Energy/ElectricSubNetwork.cpp (91): ElectricSubNetwork::loadSecondarySources(MapDeserialiser&)
/tmp/factorio-build-kzHmAG/src/Energy/ElectricNetwork.cpp (293): ElectricNetwork::loadSecondarySources(MapDeserialiser&)
/tmp/factorio-build-kzHmAG/src/Energy/ElectricNetworkManager.cpp (23): ElectricNetworkManager::load(Map&, MapDeserialiser&)
/tmp/factorio-build-kzHmAG/src/Map/Map.cpp (514): Map::loadData(MapDeserialiser&, GlobalModSettings const&, ProgressObserver*)
/tmp/factorio-build-kzHmAG/src/Map/Map.cpp (314): Map::load(MapInterface, MapDeserialiser&, GlobalModSettings const&, ProgressObserver*) [clone .isra.0]
/tmp/factorio-build-kzHmAG/src/Scenario/Scenario.cpp (258): Scenario::loadFactory(MapInterface, Filesystem::Path const*, Filesystem::Path const&, ScenarioExecutionContext, LoadType, MapDeserialiser*, InputType, InputHandler*, MultiplayerManagerBase*, ProgressObserver*, bool, InputListener*) [clone .constprop.1]
/tmp/factorio-build-kzHmAG/src/Scenario/ParallelScenarioLoader.cpp (172): ParallelScenarioLoader::doLoad(MapInterface, ParallelScenarioLoader*, MapDeserialiser*, InputType, InputHandler*, MultiplayerManagerBase*, NamedBool<EnableReplayTag>)
/opt/gcc-12.2.0/include/c++/12.2.0/bits/invoke.h (61): void std::__invoke_impl<void, void (*)(MapInterface, ParallelScenarioLoader*, MapDeserialiser*, InputType, InputHandler*, MultiplayerManagerBase*, NamedBool<EnableReplayTag>), MapInterface, ParallelScenarioLoader*, MapDeserialiser*, InputType, InputHandler*, MultiplayerManagerBase*, NamedBool<EnableReplayTag>::Enum>(std::__invoke_other, void (*&&)(MapInterface, ParallelScenarioLoader*, MapDeserialiser*, InputType, InputHandler*, MultiplayerManagerBase*, NamedBool<EnableReplayTag>), MapInterface&&, ParallelScenarioLoader*&&, MapDeserialiser*&&, InputType&&, InputHandler*&&, MultiplayerManagerBase*&&, NamedBool<EnableReplayTag>::Enum&&)
/opt/gcc-12.2.0/include/c++/12.2.0/bits/invoke.h (96): std::__invoke_result<void (*)(MapInterface, ParallelScenarioLoader*, MapDeserialiser*, InputType, InputHandler*, MultiplayerManagerBase*, NamedBool<EnableReplayTag>), MapInterface, ParallelScenarioLoader*, MapDeserialiser*, InputType, InputHandler*, MultiplayerManagerBase*, NamedBool<EnableReplayTag>::Enum>::type std::__invoke<void (*)(MapInterface, ParallelScenarioLoader*, MapDeserialiser*, InputType, InputHandler*, MultiplayerManagerBase*, NamedBool<EnableReplayTag>), MapInterface, ParallelScenarioLoader*, MapDeserialiser*, InputType, InputHandler*, MultiplayerManagerBase*, NamedBool<EnableReplayTag>::Enum>(void (*&&)(MapInterface, ParallelScenarioLoader*, MapDeserialiser*, InputType, InputHandler*, MultiplayerManagerBase*, NamedBool<EnableReplayTag>), MapInterface&&, ParallelScenarioLoader*&&, MapDeserialiser*&&, InputType&&, InputHandler*&&, MultiplayerManagerBase*&&, NamedBool<EnableReplayTag>::Enum&&)
/opt/gcc-12.2.0/include/c++/12.2.0/bits/std_thread.h (252): void std::thread::_Invoker<std::tuple<void (*)(MapInterface, ParallelScenarioLoader*, MapDeserialiser*, InputType, InputHandler*, MultiplayerManagerBase*, NamedBool<EnableReplayTag>), MapInterface, ParallelScenarioLoader*, MapDeserialiser*, InputType, InputHandler*, MultiplayerManagerBase*, NamedBool<EnableReplayTag>::Enum> >::_M_invoke<0ul, 1ul, 2ul, 3ul, 4ul, 5ul, 6ul, 7ul>(std::_Index_tuple<0ul, 1ul, 2ul, 3ul, 4ul, 5ul, 6ul, 7ul>)
/opt/gcc-12.2.0/include/c++/12.2.0/bits/std_thread.h (259): std::thread::_Invoker<std::tuple<void (*)(MapInterface, ParallelScenarioLoader*, MapDeserialiser*, InputType, InputHandler*, MultiplayerManagerBase*, NamedBool<EnableReplayTag>), MapInterface, ParallelScenarioLoader*, MapDeserialiser*, InputType, InputHandler*, MultiplayerManagerBase*, NamedBool<EnableReplayTag>::Enum> >::operator()()
/opt/gcc-12.2.0/include/c++/12.2.0/bits/std_thread.h (210): std::thread::_State_impl<std::thread::_Invoker<std::tuple<void (*)(MapInterface, ParallelScenarioLoader*, MapDeserialiser*, InputType, InputHandler*, MultiplayerManagerBase*, NamedBool<EnableReplayTag>), MapInterface, ParallelScenarioLoader*, MapDeserialiser*, InputType, InputHandler*, MultiplayerManagerBase*, NamedBool<EnableReplayTag>::Enum> > >::_M_run()
/tmp/tmp.muiMGHWJQ4/objdir/../gcc-12.2.0/libstdc++-v3/src/c++11/thread.cc (82): execute_native_thread_routine
./nptl/pthread_create.c (444): start_thread
../sysdeps/unix/sysv/linux/x86_64/clone3.S (81): clone3
0xffffffffffffffff
Stack trace logging done
5531.826 Error Util.cpp:100: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.