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Something funny I've noticed

Posted: Mon Apr 20, 2015 10:28 pm
by DoctorWho?
HI!

A funny thing I've noticed is that the way we build factories has changed completely. It used to be (about 6 months ago) everyone rushed stone for walls, built a big box, and made as compact a base as possible, with little thought to expansion until you reached the walls, and the build a bigger box, and reach the walls, etc.

But now, everyone just builds a factory, and ignores walls at least until spitters / medium bitters, and even then normally just adds laser turrets into robot blueprints.

So, what i'm wondering is: What changed? WHY do we now just build a free base, infinitly expanding without a thought to defense?
What's your answer?

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Re: Something funny I've noticed

Posted: Mon Apr 20, 2015 10:35 pm
by DaveMcW
Spitters.

They can only be countered by massed turrets, the days of long walls defended by a handful of turrets are over.

Re: Something funny I've noticed

Posted: Tue Apr 21, 2015 2:19 pm
by Martc
Main cause is predictable bitters behavior. You know where strong defense is needed and where is no defense needed. So I think bitters need better AI to be able to go around your point-defense.

Re: Something funny I've noticed

Posted: Tue Apr 21, 2015 8:25 pm
by vampiricdust
Basically comes down to experience. In the beginning, most players are unsure of how severe or intense attacks are going to be and over builds. Now that most of the player base that is apart of the community tries new things and shares, we all learn & adapt our play styles to take advantage of the info.

Me personally, I would rather slap down a ring of 12 turrets around a big pole than lay a line of 20 some walls & turrets. It takes more to setup and tear down. It also costs a lot more power usage over time as a lot of the turrets are going to be idle the majority of their lifetime. I've personally found it's better just to use a lose ring of the 12 lasers & 1 big electric pole(I call this a pylon) than the Great Wall of Factorio. You can cluster the pylons more closely at areas getting hit harder. It gives a far more flexible control of my defenses that don't really get in the way of my factory & easy to pick up & spread out to cover more territory.

Re: Something funny I've noticed

Posted: Tue Apr 21, 2015 9:22 pm
by ssilk
Yeah, that is interesting. It's the one of the most basic blueprints: Big pole, 12 turrets, and a ring of wall around it, with the small difference if the wall is built with 20 or with 36 walls (biters can bite one tile over the wall).

Re: Something funny I've noticed

Posted: Thu Apr 23, 2015 9:52 pm
by sbroadbent
My style of play hasn't really changed, with the exception of acknowledging the existence of Spitters. I still build walls, as you still get regular biters, but much like the world's arms race, when cannons and gunpowder came onto the scene, castles lost their defensive advantage, and military defenses changed as a result to be a much lower profile to minimize the impact of longer rang cannon fire.

I commented in one of my episodes that I'd love to have some Terran Siege Tanks from Starcraft. Long range automated bombardment to deal with the spitter threat. Their downside would be that they have a minimum range that they can fire, so you still have to defend them against close-range attacks with other defenses.

If the devs add in flying or even swimming biters, that will also once again change how bases are built.

Re: Something funny I've noticed

Posted: Fri Apr 24, 2015 8:46 am
by aka13
Oh well, it depends really. I always build solid boxes and fortified stations. The idea of empty, spaced out defense line which is only working because of the limited AI of the attacker is uncomfortable for me.