Search found 13239 matches
- Sun May 19, 2024 12:50 pm
- Forum: Pending
- Topic: [1.1.107] Crash (ToDeleteList::clear())
- Replies: 1
- Views: 100
Re: [1.1.107] Crash (ToDeleteList::clear())
Thanks for the report. Do you have any way to reproduce this crash? Based off where it's crashing and the fact it happened randomly it makes me suspect faulting hardware.
- Fri May 17, 2024 10:01 pm
- Forum: Not a bug
- Topic: Unable to delete items from Quickbar using mouse shortcut.
- Replies: 10
- Views: 407
Re: Unable to delete items from Quickbar using mouse shortcut.
Without a way to reproduce what you describe and the fact that it works perfectly for me, all of my coworkers, and seemingly virtually everyone else (or we would have thousands of people here reporting that it does not work), I can only assume the issue is something on your end and that I can not do...
- Fri May 17, 2024 8:48 pm
- Forum: Not a bug
- Topic: Unable to delete items from Quickbar using mouse shortcut.
- Replies: 10
- Views: 407
Re: Unable to delete items from Quickbar using mouse shortcut.
Can you go to settings -> controls and click the red "reset" button in the top right? After that, click ok. And see if it works for you then?
- Fri May 17, 2024 3:55 pm
- Forum: Pending
- Topic: [1.1.107] Long range stream projectiles not rendering correctly.
- Replies: 1
- Views: 192
Re: [1.1.107] Long range stream projectiles not rendering correctly.
Are you sure those are failing to render and you're not just moving the view so far and so fast that they're now off screen?
Can you provide a simple save file showing the issue?
Can you provide a simple save file showing the issue?
- Fri May 17, 2024 9:04 am
- Forum: Not a bug
- Topic: Unable to delete items from Quickbar using mouse shortcut.
- Replies: 10
- Views: 407
Re: Unable to delete items from Quickbar using mouse shortcut.
Are you using any mods? If so, can you please post a save file where you’re having this issue?
- Wed May 15, 2024 5:21 pm
- Forum: Bug Reports
- Topic: [1.1.107] Burning a fuel with burnt_result in a burner with no result slots locks up burner
- Replies: 7
- Views: 282
Re: [1.1.107] Burning a fuel with burnt_result in a burner with no result slots locks up burner
I looked into this and it looks like there was some confusion in the past. Someone with source access made a pull request that claimed it fixed that report. When in reality it was code to fix this report https://forums.factorio.com/99793 Is that the right bug? Your "fixed" declaration pre...
- Wed May 15, 2024 5:19 pm
- Forum: Fixed for 2.0
- Topic: [1.1.107] Game hangs when an item's burnt result is set to itself
- Replies: 3
- Views: 230
Re: [1.1.107] Game hangs when an item's burnt result is set to itself
Thanks for the report. The key part I missed with the other bug report is the freeze happens when generating/loading a map. I do not have menu simulations enabled so the game would always load to the main menu for me. For the other report it would freeze as soon as it would try to load the first men...
- Wed May 15, 2024 4:27 pm
- Forum: Bug Reports
- Topic: [1.1.107] Burning a fuel with burnt_result in a burner with no result slots locks up burner
- Replies: 7
- Views: 282
Re: [1.1.107] Burning a fuel with burnt_result in a burner with no result slots locks up burner
I looked into this and it looks like there was some confusion in the past. Someone with source access made a pull request that claimed it fixed that report. When in reality it was code to fix this report https://forums.factorio.com/99793 A burner with no burnt_result inventory is still a "mod s...
- Tue May 14, 2024 2:40 am
- Forum: Modding interface requests
- Topic: Remove all simple forms of properties that are defined in table and simple form
- Replies: 11
- Views: 490
Re: Remove all simple forms of properties that are defined in table and simple form
As a general answer: "no" Some things are changed in 2.0 but most of what you listed are not going to be changing. Furthermore, I expect that you can probably remove a few thousand lines of c++ code for handling the different variations as well. (which I guess would technically also speed ...
- Mon May 13, 2024 3:29 pm
- Forum: Pending
- Topic: [1.1.107] Crash when loading a save Error TransportLine.cpp:1120: prevAdjustedItemPosition < this->length.value was not
- Replies: 2
- Views: 288
Re: [1.1.107] Crash when loading a save Error TransportLine.cpp:1120: prevAdjustedItemPosition < this->length.value was
Can you reproduce the issue from a fresh map using those mods and provide steps how?
- Mon May 13, 2024 3:23 am
- Forum: Technical Help
- Topic: Excessive savefile load times
- Replies: 8
- Views: 418
Re: Excessive savefile load times
The issue is your blueprint library. It's *HUGE* - 613 megabytes. Every time you load a save file (or create one) the game starts transferring the library into the save so the contents can be used. You can resolve the issue by trimming some 95% of what you have in the library. Or just delete it comp...
- Sun May 12, 2024 3:49 pm
- Forum: Bug Reports
- Topic: Performance problem with pathing
- Replies: 4
- Views: 304
Re: Performance problem with pathing
I’ll look into it more tomorrow but from what I saw it seems like the cache count has been increased by a factor of 100, and then every time the biters are damaged they request a new path to the target. But before the new path can be completed they are damaged again and the old request is thrown out...
- Sun May 12, 2024 2:36 pm
- Forum: Bug Reports
- Topic: Performance problem with pathing
- Replies: 4
- Views: 304
Re: Performance problem with pathing
This looks like it might be related to the scenario you're using and it changing path-finder settings. Every time one of the biters is damaged it calls for reinforcements which triggers a re-path.
- Sat May 11, 2024 2:34 pm
- Forum: Technical Help
- Topic: Excessive savefile load times
- Replies: 8
- Views: 418
Re: Excessive savefile load times
Can you please post he save file(s) mentioned here? Or post on google drive, dropbox, onedrive and link here.
- Thu May 09, 2024 12:12 pm
- Forum: Not a bug
- Topic: [1.1.107] Manual train steering while moving backwards can be reversed when player is in cargo wagon
- Replies: 4
- Views: 230
Re: [1.1.107] Manual train steering while moving backwards can be reversed when player is in cargo wagon
The cargo wagon has a direction as well and in your case it is not the same as the locomotive. It’s just far harder to see the direction because it looks close to the same.
- Wed May 08, 2024 9:54 pm
- Forum: Bug Reports
- Topic: [1.1.107] Nested blueprint books exhaust server memory
- Replies: 4
- Views: 346
Re: [1.1.107] Nested blueprint books exhaust server memory
You could also remove players ability to copy blueprints and or blueprint books so they would have to make them one at a time. Using the /permissions system. But that is similar to passwords where you have to micro manage who can and can’t do it.
- Wed May 08, 2024 9:51 pm
- Forum: Bug Reports
- Topic: [1.1.107] Nested blueprint books exhaust server memory
- Replies: 4
- Views: 346
Re: [1.1.107] Nested blueprint books exhaust server memory
I don’t see a way to avoid this provided players are allowed to make blueprints at all. Size just reduces how fast someone could do it. You could put a password on the server but I doubt you want to do that. In any public server there will be trolls and you will have to ban them. Maybe another devel...
- Tue May 07, 2024 4:13 pm
- Forum: Modding interface requests
- Topic: Some identifier linking mined entity events with mined item events
- Replies: 12
- Views: 1345
- Tue May 07, 2024 4:05 pm
- Forum: Fixed for 2.0
- Topic: [1.1.107] Laggy upgrade planner
- Replies: 1
- Views: 227
Re: [1.1.107] Laggy upgrade planner
Thanks for the report. This is now fixed for 2.0.
- Tue May 07, 2024 12:54 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 416
- Views: 250161