Search found 13239 matches

by Rseding91
Sun May 19, 2024 12:50 pm
Forum: Pending
Topic: [1.1.107] Crash (ToDeleteList::clear())
Replies: 1
Views: 100

Re: [1.1.107] Crash (ToDeleteList::clear())

Thanks for the report. Do you have any way to reproduce this crash? Based off where it's crashing and the fact it happened randomly it makes me suspect faulting hardware.
by Rseding91
Fri May 17, 2024 10:01 pm
Forum: Not a bug
Topic: Unable to delete items from Quickbar using mouse shortcut.
Replies: 10
Views: 407

Re: Unable to delete items from Quickbar using mouse shortcut.

Without a way to reproduce what you describe and the fact that it works perfectly for me, all of my coworkers, and seemingly virtually everyone else (or we would have thousands of people here reporting that it does not work), I can only assume the issue is something on your end and that I can not do...
by Rseding91
Fri May 17, 2024 8:48 pm
Forum: Not a bug
Topic: Unable to delete items from Quickbar using mouse shortcut.
Replies: 10
Views: 407

Re: Unable to delete items from Quickbar using mouse shortcut.

Can you go to settings -> controls and click the red "reset" button in the top right? After that, click ok. And see if it works for you then?
by Rseding91
Fri May 17, 2024 3:55 pm
Forum: Pending
Topic: [1.1.107] Long range stream projectiles not rendering correctly.
Replies: 1
Views: 192

Re: [1.1.107] Long range stream projectiles not rendering correctly.

Are you sure those are failing to render and you're not just moving the view so far and so fast that they're now off screen?

Can you provide a simple save file showing the issue?
by Rseding91
Fri May 17, 2024 9:04 am
Forum: Not a bug
Topic: Unable to delete items from Quickbar using mouse shortcut.
Replies: 10
Views: 407

Re: Unable to delete items from Quickbar using mouse shortcut.

Are you using any mods? If so, can you please post a save file where you’re having this issue?
by Rseding91
Wed May 15, 2024 5:21 pm
Forum: Bug Reports
Topic: [1.1.107] Burning a fuel with burnt_result in a burner with no result slots locks up burner
Replies: 7
Views: 282

Re: [1.1.107] Burning a fuel with burnt_result in a burner with no result slots locks up burner

I looked into this and it looks like there was some confusion in the past. Someone with source access made a pull request that claimed it fixed that report. When in reality it was code to fix this report https://forums.factorio.com/99793 Is that the right bug? Your "fixed" declaration pre...
by Rseding91
Wed May 15, 2024 5:19 pm
Forum: Fixed for 2.0
Topic: [1.1.107] Game hangs when an item's burnt result is set to itself
Replies: 3
Views: 230

Re: [1.1.107] Game hangs when an item's burnt result is set to itself

Thanks for the report. The key part I missed with the other bug report is the freeze happens when generating/loading a map. I do not have menu simulations enabled so the game would always load to the main menu for me. For the other report it would freeze as soon as it would try to load the first men...
by Rseding91
Wed May 15, 2024 4:27 pm
Forum: Bug Reports
Topic: [1.1.107] Burning a fuel with burnt_result in a burner with no result slots locks up burner
Replies: 7
Views: 282

Re: [1.1.107] Burning a fuel with burnt_result in a burner with no result slots locks up burner

I looked into this and it looks like there was some confusion in the past. Someone with source access made a pull request that claimed it fixed that report. When in reality it was code to fix this report https://forums.factorio.com/99793 A burner with no burnt_result inventory is still a "mod s...
by Rseding91
Tue May 14, 2024 2:40 am
Forum: Modding interface requests
Topic: Remove all simple forms of properties that are defined in table and simple form
Replies: 11
Views: 490

Re: Remove all simple forms of properties that are defined in table and simple form

As a general answer: "no" Some things are changed in 2.0 but most of what you listed are not going to be changing. Furthermore, I expect that you can probably remove a few thousand lines of c++ code for handling the different variations as well. (which I guess would technically also speed ...
by Rseding91
Mon May 13, 2024 3:23 am
Forum: Technical Help
Topic: Excessive savefile load times
Replies: 8
Views: 418

Re: Excessive savefile load times

The issue is your blueprint library. It's *HUGE* - 613 megabytes. Every time you load a save file (or create one) the game starts transferring the library into the save so the contents can be used. You can resolve the issue by trimming some 95% of what you have in the library. Or just delete it comp...
by Rseding91
Sun May 12, 2024 3:49 pm
Forum: Bug Reports
Topic: Performance problem with pathing
Replies: 4
Views: 304

Re: Performance problem with pathing

I’ll look into it more tomorrow but from what I saw it seems like the cache count has been increased by a factor of 100, and then every time the biters are damaged they request a new path to the target. But before the new path can be completed they are damaged again and the old request is thrown out...
by Rseding91
Sun May 12, 2024 2:36 pm
Forum: Bug Reports
Topic: Performance problem with pathing
Replies: 4
Views: 304

Re: Performance problem with pathing

This looks like it might be related to the scenario you're using and it changing path-finder settings. Every time one of the biters is damaged it calls for reinforcements which triggers a re-path.
by Rseding91
Sat May 11, 2024 2:34 pm
Forum: Technical Help
Topic: Excessive savefile load times
Replies: 8
Views: 418

Re: Excessive savefile load times

Can you please post he save file(s) mentioned here? Or post on google drive, dropbox, onedrive and link here.
by Rseding91
Thu May 09, 2024 12:12 pm
Forum: Not a bug
Topic: [1.1.107] Manual train steering while moving backwards can be reversed when player is in cargo wagon
Replies: 4
Views: 230

Re: [1.1.107] Manual train steering while moving backwards can be reversed when player is in cargo wagon

The cargo wagon has a direction as well and in your case it is not the same as the locomotive. It’s just far harder to see the direction because it looks close to the same.
by Rseding91
Wed May 08, 2024 9:54 pm
Forum: Bug Reports
Topic: [1.1.107] Nested blueprint books exhaust server memory
Replies: 4
Views: 346

Re: [1.1.107] Nested blueprint books exhaust server memory

You could also remove players ability to copy blueprints and or blueprint books so they would have to make them one at a time. Using the /permissions system. But that is similar to passwords where you have to micro manage who can and can’t do it.
by Rseding91
Wed May 08, 2024 9:51 pm
Forum: Bug Reports
Topic: [1.1.107] Nested blueprint books exhaust server memory
Replies: 4
Views: 346

Re: [1.1.107] Nested blueprint books exhaust server memory

I don’t see a way to avoid this provided players are allowed to make blueprints at all. Size just reduces how fast someone could do it. You could put a password on the server but I doubt you want to do that. In any public server there will be trolls and you will have to ban them. Maybe another devel...
by Rseding91
Tue May 07, 2024 4:13 pm
Forum: Modding interface requests
Topic: Some identifier linking mined entity events with mined item events
Replies: 12
Views: 1345

Re: Some identifier linking mined entity events with mined item events

sparr wrote:
Tue May 07, 2024 3:19 pm
Can the devs say (and document) this as a guarantee?
That is currently how it works and I don't see any plans to change how it works.
by Rseding91
Tue May 07, 2024 4:05 pm
Forum: Fixed for 2.0
Topic: [1.1.107] Laggy upgrade planner
Replies: 1
Views: 227

Re: [1.1.107] Laggy upgrade planner

Thanks for the report. This is now fixed for 2.0.
by Rseding91
Tue May 07, 2024 12:54 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 416
Views: 250161

Re: Performance optimization - post your saves

Atraps003 wrote:
Mon May 06, 2024 9:20 pm
Thanks for looking. Is there a way to know if kirapple made the books or if someone else did and dumped them on kirapple?
There is not.

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