Search found 468 matches
- Thu May 30, 2024 12:09 pm
- Forum: General discussion
- Topic: Ps4 port?
- Replies: 14
- Views: 9642
Re: Ps4 port?
Consoles don't get mods, so it's no wonder they don't do well.
- Thu May 30, 2024 12:07 pm
- Forum: Ideas and Suggestions
- Topic: Requester Chests: Read Contents & Set Requests at the same time
- Replies: 9
- Views: 216
Re: Requester Chests: Read Contents & Set Requests at the same time
Yes, this stops being an infinite request if the set and request are on different wire colours.
But as long as we can't do that, this would cause a chest full of items if you set the request to one of that item. They would just arrive one at a time.
But as long as we can't do that, this would cause a chest full of items if you set the request to one of that item. They would just arrive one at a time.
- Thu May 30, 2024 8:07 am
- Forum: Ideas and Suggestions
- Topic: Requester Chests: Read Contents & Set Requests at the same time
- Replies: 9
- Views: 216
Re: Requester Chests: Read Contents & Set Requests at the same time
This has been requested over a hundred times before, and someone always has to explain why it would lead to infinite requests. Think for a moment about a requestor chest that is requesting its own contents, plus 1 belt, and how many belts would end up in it. You can do all the things you want this f...
- Thu May 30, 2024 8:03 am
- Forum: Ideas and Suggestions
- Topic: Snapping templates
- Replies: 2
- Views: 110
Re: Snapping templates
Look up all the options with blueprints, you'll find what you're after.
- Wed May 29, 2024 4:57 pm
- Forum: Ideas and Suggestions
- Topic: Items per second info on machines.
- Replies: 32
- Views: 9316
Re: Items per second info on machines.
Same with inserter throughput, there is simply no number to work with. That's truer than you know. Inserters don't have a consistent transfer rate. Sure, which is pretty strange in itself. Nevertheless there is nothing that prevents the game from doing a single calculation on inserter placement and...
- Wed May 29, 2024 9:24 am
- Forum: Ideas and Suggestions
- Topic: Items per second info on machines.
- Replies: 32
- Views: 9316
- Tue May 28, 2024 7:11 pm
- Forum: Show your Creations
- Topic: Has anyone posted sushi-smelting here yet?
- Replies: 4
- Views: 212
Re: Has anyone posted sushi-smelting here yet?
The cost is 2 combinators per belt to keep track of the items on the belt. Well if you're going to allow combinators then it becomes really easy because you can just use the ratio, or count when an inserter takes a coal, or a hundred other ways. The hard thing is having the blueprint work with just...
- Mon May 27, 2024 9:34 pm
- Forum: Show your Creations
- Topic: Has anyone posted sushi-smelting here yet?
- Replies: 4
- Views: 212
Re: Has anyone posted sushi-smelting here yet?
while you cannot fully control from which lane inserters will grab the ore. You actually can if you wire the inserter to the belt it takes from with an inserter condition of "ore > 4" but when I do that it becomes much less stable on keeping the smelters fueled, and has a much harder time...
- Mon May 27, 2024 6:21 pm
- Forum: Show your Creations
- Topic: Has anyone posted sushi-smelting here yet?
- Replies: 4
- Views: 212
Has anyone posted sushi-smelting here yet?
So I got inspired by AntiElitz's new smelter and figured I'd have a go at putting together something using the same principles. I think I've made it simpler and more robust than his (and with less wiring), so I figured I'd share. Only yellow belts and no combinators: Sushi_smelting.png The basic thi...
- Sun May 26, 2024 10:09 am
- Forum: Ideas and Suggestions
- Topic: Reverse or delete entire belt
- Replies: 3
- Views: 246
- Fri May 24, 2024 8:47 pm
- Forum: Ideas and Suggestions
- Topic: Make laser turret draw constant amout of electricity
- Replies: 3
- Views: 247
Re: Make laser turret draw constant amout of electricity
What "other problems" does it cause?
- Thu May 23, 2024 4:29 pm
- Forum: General discussion
- Topic: Please Make Science Packs Less Abstract
- Replies: 6
- Views: 720
Re: Please Make Science Packs Less Abstract
They also put some effort into making sure that you don't lose that infinitesimal tick of science progresson on the early sciences.
Because people were getting really annoyed that you needed 11 packs to do 10-cost techs.
Because people were getting really annoyed that you needed 11 packs to do 10-cost techs.
- Wed May 22, 2024 10:11 am
- Forum: Ideas and Suggestions
- Topic: Improved Mod Browser
- Replies: 1
- Views: 144
Re: Improved Mod Browser
Idea 2, please!
Please let us do mod groupings!
Please let us do mod groupings!
- Wed May 22, 2024 8:35 am
- Forum: Ideas and Suggestions
- Topic: Better Production statistics
- Replies: 14
- Views: 599
Re: Better Production statistics
AND factorio already track every single item that exist in universe in the game. You could check this. Throw trash on ground, save the game then load the game. every item will be in place You know they do a whole heap of memory tricks to make items on belts not devour your CPU, right? They don't ev...
- Tue May 21, 2024 6:49 pm
- Forum: Ideas and Suggestions
- Topic: Better Production statistics
- Replies: 14
- Views: 599
Re: Better Production statistics
And the reson why I quote Anno, is because in anno you offten have balancing between multiple production systems. And only anno stat issue is absence of decimal point, whyle factorio production tab I find useful only to check biter nests in fog of war. Anno only has the equivilent of one assembler ...
- Sat May 18, 2024 8:09 pm
- Forum: General discussion
- Topic: Removing rcu?
- Replies: 13
- Views: 1097
Re: Removing rcu?
A dev quote on this would be appreciated.FuryoftheStars wrote: ↑Sun May 12, 2024 3:06 pmWhile a moderator has said that the cost will be reduced in the base game as well, I don't know as if they actually know anymore than us and I haven't seen direct confirmation of that, yet.
- Sat May 18, 2024 7:49 am
- Forum: Ideas and Suggestions
- Topic: Add train conditions for filtered slots
- Replies: 3
- Views: 390
Re: Add train conditions for filtered slots
Aren't we getting formulae resolution in number fields in 2.0? (So you'll be able to type 100*8 in the field and it will fill it in as 800 for you) The one thing to add to that would be "If you've already set the item somehow, you can type 'stack*8' and it will fill in the stack size as well&qu...
- Tue May 14, 2024 1:08 pm
- Forum: General discussion
- Topic: It is pointless to increase the difficulty of the game
- Replies: 22
- Views: 1462
Re: It is pointless to increase the difficulty of the game
one of the cool things about Factorio is that you can get every achievement in a single playthrough. Not saying you are wrong, but I imagine it's atleast very dificult to get the speedruning stuff (There is no spoon or what ever it is called, and geting a train runing in a set amount of time) and a...
- Tue May 14, 2024 8:37 am
- Forum: Ideas and Suggestions
- Topic: Rear marker lights on the car
- Replies: 7
- Views: 549
- Tue May 14, 2024 8:36 am
- Forum: Ideas and Suggestions
- Topic: Searchlights
- Replies: 7
- Views: 537
Re: Searchlights
Use a turret for the base item?