[0.12.4] Game Freeze / Crash - Finitewater_1.0.0

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TheSAguy
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[0.12.4] Game Freeze / Crash - Finitewater_1.0.0

Post by TheSAguy »

I'm getting a game freeze / crash using this MOD.
I think it happens when you empty a lake, while placing a pipe section.

Great Mod, so please fix the issue :)
Log's attached if that helps.

Thanks.
Attachments
finitewater_1.0.0.zip
finitewater_1.0.0
(86.54 KiB) Downloaded 168 times
factorio-current2.log
Log 2
(7.7 KiB) Downloaded 347 times
factorio-current.log
Log 1
(7.62 KiB) Downloaded 361 times

EditorRUS
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Re: [0.12.4] Game Freeze / Crash - Finitewater_1.0.0

Post by EditorRUS »

28.215 Info LocaleProvider.cpp:127: Using locale files from the pre 0.11.0
Have you updated your mods to 12.x version?
Last edited by EditorRUS on Sun Aug 23, 2015 5:14 am, edited 1 time in total.

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Re: [0.12.4] Game Freeze / Crash - Finitewater_1.0.0

Post by TheSAguy »

EditorRUS wrote:
28.215 Info LocaleProvider.cpp:127: Using locale files from the pre 0.11.0
Have you updated your mods to 12.x version?
That's weird...
All my mods are updated.

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Re: [0.12.4] Game Freeze / Crash - Finitewater_1.0.0

Post by Afforess »

I see a similar game freeze related to Finite water as well, but my logs look very different. The game simply locks, and I have to use kill -9 to exit it. I was capturing stdout and stderr, and here is the log: http://git.raleigh.afforess.com/snippets/1/raw

The only relevant line I see is:
*** Error in `/home/afforess/Downloads/factorio/bin/x64/factorio': corrupted double-linked list (not small): 0x00007fb7c4030a00 ***
The game freeze is not reproducible, doing the same set of actions does not reproduce it. Whether it happens or not seems random.

If wanted, I could try to produce a core dump of the game memory next time it happens.

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Re: [0.12.4] Game Freeze / Crash - Finitewater_1.0.0

Post by Rseding91 »

Looking over the mod I noticed it uses coroutines (something we haven't tested and as such don't officially support right now).

Unfortunately without a reliable method or save to reproduce this crash all I can say at this point is "it's probably due to coroutine usage" and recommend the mod author re-write the mod to not use them.
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Re: [0.12.4] Game Freeze / Crash - Finitewater_1.0.0

Post by Afforess »

Rseding91 wrote:Looking over the mod I noticed it uses coroutines (something we haven't tested and as such don't officially support right now).

Unfortunately without a reliable method or save to reproduce this crash all I can say at this point is "it's probably due to coroutine usage" and recommend the mod author re-write the mod to not use them.
Yeah, that is exactly what I thought, and exactly what I told the mod developer.

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