I was not able to reproduce this. I run an almost vanilla run with very few mods.
As apparent from the map view in the save file, I was working on a grid pattern. Between the save file and the crash, I had plastered the grid piece with concrete ghosts. Then I intended to create a blueprint, using ALT+B. After the UI for the blueprint came up, the game crashed. Retracing my steps, I could not reproduce the crash.
Still, I felt like I should report it. It looks like it could be related to 92662, in which case, I should note I'm running Fedora 39, with 64 GiB RAM and 16 GiB of VRAM. Though I note that most errors talking about GraphicsInterfaceOpenGL.cpp, and particular the two talking about bindFramebuffer, all include drawIndexed, which this crash log does not include.
[1.1.104][Linux] Crash during blueprint creation (GraphicsInterfaceOpenGL::bindFramebuffer)
[1.1.104][Linux] Crash during blueprint creation (GraphicsInterfaceOpenGL::bindFramebuffer)
- Attachments
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- _autosave3.zip
- The last autosave before the crash
- (9.32 MiB) Downloaded 12 times
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- factorio-current.log
- Crash log
- (21.17 KiB) Downloaded 17 times
Re: [1.1.104][Linux] Crash during blueprint creation (GraphicsInterfaceOpenGL::bindFramebuffer)
I can't reproduce this either, so I'll move this to 1/0 magic unless we can get a consistent reproduction.
Don't forget, you're here forever.